Academic / Specialization / Games for Learning (G4L)
LTXD students wishing to pursue a G4L concentration will create, use, and evaluate digital games for use in learning environments, both formal and informal.
Note: Games for Learning is a concentration (not a specialization) since it draws on courses from our accredited G4L master’s program. To have it appear on your official NYU transcript, you’ll need to complete paperwork—please contact your advisor and ALT Student Services (altstudentservices@nyu.edu) for details.
The ways social, emotional, cultural, and cognitive aspects of learning affect game design.
Game design models and developmental practices.
The value of narrative in game design, and how to develop it effectively.
How to produce research that can improve and evaluate the design of games for learning.
You'll also gain the skills to:
Discuss the role and function of play in games for learning, as well as how diverse features of games contribute to games for learning, such as role playing, immersion, narrative, feedback, consequences of failure, and more.
Explain the potential values and limitations of the use of digital games for learning, including what types of learners and subjects benefit from them and in what settings games have the potential to support learning.
Complete the concentration, you will choose three G4L courses from four options.
These courses include:
EDCT-GE 2500 Games and Play in Education
EDCT-GE 2505 Designing Simulations and Games for Learning
EDCT-GE 2510 Narrative, Digital Media, and Learning
EDCT-GE 2520 User Research Methods (for Simulations and Games for Learning)
NYU Game Center offers courses that may be selected by advisement (and if space permits).
ECT has identified other relevant courses outside of our program for your consideration-- visit our student-created ECT "Airtable" Electives Database (click on the "non-ECT electives tab", then 'By Specialization' for electives outside of ECT). *Electives change from semester to semester. You should search ALBERT for additional related courses.
Students may also wish to engage in supplemental learning activities and resources as described below:
ECT Faculty Labs/Projects with a G4L focus
G4L for Thesis Capstone
Attend Events, Workshops and Conferences
Join Professional and Online Communities
Join (or moderate) our G4L channel in our ECT Slack workspace.